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Level designer / level artist
Somewhere, Russia

Summary

Level designer / artist

Skills

Level DesignLevel Art3D ModelingGraphic Design

Software proficiency

Photoshop
Photoshop
Blender
Blender
Unreal Engine
Unreal Engine

Productions

    • Video Game
      NASCAR 21: Ignition
    • Year
      2021
    • Role
      Level Designer / Level artist
    • Company
      Motorsport Games
    • Video Game
      Galactic Rangers VR
    • Year
      2019
    • Role
      Level designer / Level artist / Env. artist
    • Company
      DGMA
    • Video Game
      Twistedland VR
    • Year
      2021
    • Role
      Level designer / Level artist
    • Company
      DGMA
    • Video Game
      Let's Go: Skiing VR
    • Year
      2019
    • Role
      Level Designer / Level artist
    • Company
      DGMA
    • Video Game
      Exoplanet: First Contact
    • Year
      2016
    • Role
      Level Designer / Level artist
    • Company
      Alersteam
    • Video Game
      Warhold
    • Year
      2019
    • Role
      Level designer / Level artist
    • Company
      InQuake Softworks

Experience

  • Lead level designer / level artist at Alersteam
    Moscow, Russia
    February 2021 - Present

    Project:

    Exoplanet: First Contact

    Responsibilities:

    - Level planning and prototyping

    - Level testing and analysis

    - Level design

    - Encounter design

    - Level art

    - Team feedback and sync sessions

    - Design and art related brainstorm sessions

    - Basic artistic researches

    - Level art pipeline researches

    - Local lighting passes

    - A bit of modelling

  • Level artist at MY.GAMES
    March 2023 - May 2025

    Project:

    Unreleased

    Responsibilities:

    - Asset lists planning

    - POI art research

    - Level art

    - Local lighting passes

  • Level designer / level artist at Motorsport Games
    Moscow, Russia
    October 2020 - January 2021

    Project:

    NASCAR 21: Ignition

    Responsibilities:

    - Prop passes

    - Custom collisions

    - Some other minor visual improvements

  • Level designer / level artist at DGMA
    Moscow, Russia
    June 2019 - October 2020

    Projects:

    Galactic Rangers VR, Let's Go: Skiing VR, Twistedland VR

    Responsibilities:

    - Level planning and prototyping

    - Level testing and analysis

    - Level design

    - Level art

    - Battle levels lighting passes

    - Basic level optimization

    - Some 3D modelling

  • Level artist at motorsport.com
    Moscow, Russia
    September 2018 - October 2018

    Project:

    NASCAR 21: Ignition

    Responsibilities:

    - 3D modelling and texturing

    - Level art

  • Level designer / level artist at Alersteam
    Moscow, Russia
    April 2018 - January 2021

    Project:

    Exoplanet: First Contact

    Responsibilities:

    - Level planning and prototyping

    - Level testing and analysis

    - Level design

    - Level art

    - Local lighting passes

  • Level designer / level artist at InQuake softworks
    Moscow, Russia
    April 2017 - September 2018

    Project:

    Warhold

    Responsibilities:

    - Level planning and prototyping

    - Level testing and analysis

    - Level design

    - Level art

    - Level optimization

    - Visuals and atmosphere researches

    - Local and global lighting passes

    - Some basic materials

  • Designer, IT manager at MBA Group
    Moscow
    January 2016 - February 2018

    - Logo, product design

    - Website visuals and articles

    - Minor technical support

  • Graphic designer at Oasis
    Moscow, Russia
    January 2012 - December 2013

    - Logos and catalogues design

    - Prepress