Level designer / artist
Project:
Exoplanet: First Contact
Responsibilities:
- Level planning and prototyping
- Level testing and analysis
- Level design
- Encounter design
- Level art
- Team feedback and sync sessions
- Design and art related brainstorm sessions
- Basic artistic researches
- Level art pipeline researches
- Local lighting passes
- A bit of modelling
Project:
Unreleased
Responsibilities:
- Asset lists planning
- POI art research
- Level art
- Local lighting passes
Project:
NASCAR 21: Ignition
Responsibilities:
- Prop passes
- Custom collisions
- Some other minor visual improvements
Projects:
Galactic Rangers VR, Let's Go: Skiing VR, Twistedland VR
Responsibilities:
- Level planning and prototyping
- Level testing and analysis
- Level design
- Level art
- Battle levels lighting passes
- Basic level optimization
- Some 3D modelling
Project:
NASCAR 21: Ignition
Responsibilities:
- 3D modelling and texturing
- Level art
Project:
Exoplanet: First Contact
Responsibilities:
- Level planning and prototyping
- Level testing and analysis
- Level design
- Level art
- Local lighting passes
Project:
Warhold
Responsibilities:
- Level planning and prototyping
- Level testing and analysis
- Level design
- Level art
- Level optimization
- Visuals and atmosphere researches
- Local and global lighting passes
- Some basic materials
- Logo, product design
- Website visuals and articles
- Minor technical support
- Logos and catalogues design
- Prepress